
Board Game Design & Prototyping
Mechanics, components, and a table-ready prototype.
We turn a one-line pitch into a boxed prototype: core loop, component list, punchboard mockups and three blind-playtest rounds at our Leonard Street table.
EC2A · LondonCrystalMysticBase is a Shoreditch studio designing tabletop systems and porting them to screens. From first cardboard prototype to launch-day live-ops, we make the fun repeatable.
Hover any card to see what a partnership actually looks like — scope, timeline, and starting price in GBP.

Mechanics, components, and a table-ready prototype.
We turn a one-line pitch into a boxed prototype: core loop, component list, punchboard mockups and three blind-playtest rounds at our Leonard Street table.

Bring your tabletop game to iOS, Android and Steam.
Unity or Godot builds with cross-platform save, online multiplayer netcode and a rules engine that mirrors your printed rulebook line for line.

Structured playtest labs with real data.
Moderated sessions, telemetry dashboards and win-rate heatmaps so you cut the swingy turns and tighten the endgame before you print a single copy.
Designers, engineers and illustrators who have shipped Kickstarter hits and storefront chart-toppers.

Lead Game Designer
11 years designing euro-style strategy games; ex-organiser of the Shoreditch Meeple Nights.

Engine & Netcode Engineer
Godot and Unity multiplayer specialist. Built the rollback netcode for two ranked ladder titles.

Art Director
Illustration, iconography and box art. Loves a good punchboard and a bad pun.

Playtest & Balance Lead
Turns spreadsheets of session data into design notes your team can actually act on.
A few words from the teams we have shared a table with.
“They found the broken combo in our deckbuilder during the first playtest lab. Saved us a very expensive reprint.”
“Our card game went from a shoebox of index cards to a Steam demo in under five months. The netcode just works.”
“The balance dashboards changed how we run our studio. We playtest with real numbers now, not vibes.”
“Chunky, tactile, gorgeous components — and a rulebook players actually understood on the first read.”
Design breakdowns, balance post-mortems and the occasional print-and-play. No spam, unsubscribe any time.
Tell us where your project is at — a napkin sketch or a finished rulebook — and we will get back to you within two working days.