Board-first game development studio

We roll dice, ship games, and sweat every playtest.

A CrystalMysticBase board game laid out on a wooden table mid-playtestEC2A · London

CrystalMysticBase is a Shoreditch studio designing tabletop systems and porting them to screens. From first cardboard prototype to launch-day live-ops, we make the fun repeatable.

What we build

End-to-end game development

Hover any card to see what a partnership actually looks like — scope, timeline, and starting price in GBP.

Board Game Design & Prototyping

Board Game Design & Prototyping

Mechanics, components, and a table-ready prototype.

We turn a one-line pitch into a boxed prototype: core loop, component list, punchboard mockups and three blind-playtest rounds at our Leonard Street table.

8–14 weeks · from £9,500
Digital Ports & Companion Apps

Digital Ports & Companion Apps

Bring your tabletop game to iOS, Android and Steam.

Unity or Godot builds with cross-platform save, online multiplayer netcode and a rules engine that mirrors your printed rulebook line for line.

12–20 weeks · from £24,000
Playtesting & Balance Tuning

Playtesting & Balance Tuning

Structured playtest labs with real data.

Moderated sessions, telemetry dashboards and win-rate heatmaps so you cut the swingy turns and tighten the endgame before you print a single copy.

Monthly retainer · from £2,200/mo
The people at the table

A small crew that ships

Designers, engineers and illustrators who have shipped Kickstarter hits and storefront chart-toppers.

Priya Nair, Lead Game Designer

Priya Nair

Lead Game Designer

11 years designing euro-style strategy games; ex-organiser of the Shoreditch Meeple Nights.

Tomas Réti, Engine & Netcode Engineer

Tomas Réti

Engine & Netcode Engineer

Godot and Unity multiplayer specialist. Built the rollback netcode for two ranked ladder titles.

Mara Whitlock, Art Director

Mara Whitlock

Art Director

Illustration, iconography and box art. Loves a good punchboard and a bad pun.

Devon Achebe, Playtest & Balance Lead

Devon Achebe

Playtest & Balance Lead

Turns spreadsheets of session data into design notes your team can actually act on.

From the community

Trusted by publishers and creators

A few words from the teams we have shared a table with.

They found the broken combo in our deckbuilder during the first playtest lab. Saved us a very expensive reprint.
HLHannah L.Bristol, UK · March 2025
Our card game went from a shoebox of index cards to a Steam demo in under five months. The netcode just works.
OAOlu A.Manchester, UK · January 2025
The balance dashboards changed how we run our studio. We playtest with real numbers now, not vibes.
SMSofia M.Camden, London · November 2024
Chunky, tactile, gorgeous components — and a rulebook players actually understood on the first read.
GPGreg P.Leeds, UK · September 2024

Numbers from the studio floor

0Games shipped
0+Playtest sessions logged
0Years at the table
0%Clients who come back
Studio dispatch

Playtest notes in your inbox, once a month

Design breakdowns, balance post-mortems and the occasional print-and-play. No spam, unsubscribe any time.

Get in touch

Pitch us your game

Tell us where your project is at — a napkin sketch or a finished rulebook — and we will get back to you within two working days.

Studio
58R Leonard Street, Shoreditch, London EC2A 4BY
Studio hours
Mon–Fri, 9:30–18:00 · Playtest nights every second Thursday